Being able to sac one of your own Gobby tokens in order to destroy an opponents powerhouse artifact combo piece or game-warping colorless permanent is quite an impactful trade-off, so if you keep losing to Chimil, the Inner Sun or The Immortal Sun (or other, non-Sun-related artifacts), nab a copy of this bruiser and profit mightily
For example, the idea of a full moon is so strong in the flavor of werewolves that if the game state changes them and doesn't hint at any other flavor, players are going to naturally want to fill in the flavor of the moon
Gemstone Caverns, according to TCGplayer, is currently going for somewhere between $37 and $45 for its non-foil version
Gaining life has been a part of whites identity since the games inception, as have small, cheap creatures
Without fetchlands, even stuff like Dig Through Time and Treasure Cruise seems great but not busted