Ashes Temptation A major turning point in Final Fantasy XII comes when Ashe, the exiled princess of the kingdom of Dalmasca, finds herself confronted with a dangerous temptation: fulfill her destiny as Ivalices generational ruler and use the power of the almighty crystal called the Sun-Cryst to destroy the Archadian Empire that attacked Dalmasca at the start of the game, or destroy the Sun-Cryst and free Ivalice from the machinations of its creators
However, one of the dangers with a mechanic like this one is that it inherently gets much stronger the more cards they print with it
It makes it a decent cantrip by fixing the hand in the starting turns of the game, and later can be an enabler for combos in an Archlight Phoenix Jeskai deck or in an Esper Reanimator list
From farm to shelf real-time temperature monitoring that keeps every perishable shipment fresh, safe and compliant
Because you already have plenty of other, lower cost Auroras in this deck, adding four Aurora Dreaming Guardians would fit right in